"I build systems that think, move, and connect
the physical world to the digital one."

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I'm Moaaz Ahmad — a Mechatronics & Automation Engineer living at the intersection of hardware and intelligence. My background spans precision electromechanical systems all the way up to multi-agent AI architectures.

Currently, I work as a Systems-TAC Engineer at Nayatel, where I diagnose and resolve complex network infrastructure issues daily. Simultaneously, I'm deepening my formal AI foundation at FAST-NUCES.

I believe the most meaningful engineering happens when disciplines collide — when a firmware developer understands language models, and when an AI researcher can solder a board and read a datasheet.

Teaching is also part of my identity. My Udemy courses distil hard-won technical knowledge into accessible form. On Fiverr, I deliver custom embedded and automation projects for clients globally.

How I got here

Mechatronics Degree

Completed undergraduate degree in Mechatronics & Automation Engineering — fundamentals in electromechanics, control theory, and embedded systems.

2018 – 2022

First Hardware Projects

Built initial embedded systems projects — custom PCBs, robotic arm prototypes, PLC-based automation sequences. The hands got dirty, the skills got sharp.

2021 – 2022

Joined Nayatel · Systems-TAC Engineer

Took on a technical role at one of Pakistan's leading ISPs. Diagnosing network infrastructure, resolving critical uptime incidents, and navigating complex system interdependencies.

2022 – Present

Launched Udemy Courses

Started creating technical courses on Udemy, distilling embedded systems and automation knowledge for an international audience of engineers and students.

2023

AI & Data Science · FAST-NUCES

Enrolled in AI & Data Science program at FAST-NUCES — formalising knowledge in machine learning, deep learning, and intelligent systems design.

2023 – Present

Fiverr Freelancing

Established a freelance practice on Fiverr delivering custom embedded systems, SCADA solutions, and AI prototypes for clients across the globe.

2024 – Present

Engineering philosophy

01
Hardware is truth

Software can be patched at runtime. Hardware constrains absolutely. I design with that reality — where voltage rails, timing margins, and thermal dissipation are non-negotiable.

02
Systems over components

A microcontroller is not a product. A sensor module is not a solution. I think at the system level — how components interact, fail, and recover under real-world conditions.

03
Teach to truly learn

The clearest test of understanding is whether you can explain it to someone starting from zero. Teaching on Udemy has made me a better engineer because it demands precision.

The person behind the projects

MAK Plays It Real

When I'm not building systems, I'm exploring them — through gaming. Open-world games like Red Dead Redemption 2 scratch the same itch as engineering: vast systems with emergent behaviour, where curiosity and exploration are rewarded.

The YouTube channel MAK Plays It Real is where that side of me lives. Gaming as a lens on design, narrative, and world-building.

Red Dead Redemption 2 GTA V Black Myth: Wukong Open World

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MAK Plays It Real